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How to play guide for Override: Mech City Brawl
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This page will serve as a basic how to play guide for Override: Mech City Brawl. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Basic gameplay[edit | edit source]
Heat Meter[edit | edit source]
The orange bar located below the health bar Is known provides a clear indication of the heat generated. Certain actions like dashing and basic attacks will generate heat. When overheated, your mech will be unable to dash or use basic attacks.
Special Meter[edit | edit source]
Filled when damaging opponents via basic attacks. It also fills at a slower rate when you receive damage. Can be used when at lease one bar of the meter is filled.
When low enough on health, your health bar will generate sparks. At this point you can execute your Ultimate Attack if you have at least one bar filled on your Special Meter. Can only be used once per battle.
Basic Controls[edit | edit source]
Movement[edit | edit source]
The left analog stick is used to control the mech. Control over the camera is done with the Right analog stick.
Dashing (Air ok)[edit | edit source]
A dash that can be used offensively or defensively in the direction the left analog stick is facing. By default, when dash action is done without locking on to an enemy, the direction of the dash is based on where the Mech is facing. Produces less heat when combined with the Lock On camera, and dashing towards the enemy mech. Other directions will produce the just as much heat as if completing actions such basic attacks or jumping.
Jumping[edit | edit source]
Mapped to the A button on Xbox One, and X on PS4. To reach the max jump height, the jump button should be held longer. To perform a small jump, tap the jump button. Both the regular and super jump generates heat.
Jetpack / Double Jump[edit | edit source]
Press and hold the button to use the mech's unique aerial option. Generates heats.
Offense[edit | edit source]
There are 4 attack buttons: Left punch, right punch, left kick, right kick. All attacks can be charged to increase damage, and cause the enemy mech to be knocked down.
Punches[edit | edit source]
Done by using the shoulder buttons on Xbox and PS4 it serves as the pilots "Light" attacks when the corresponding button is tapped. Holding any of the punch attacks will increase it's power, and apply a knockback effect. The button can be held for a maximum of 4 seconds before sparks emit from the limb and will lose functionality for 4 seconds.
- Attack can be canceled by using Block
- Charging has no impact on meter gain
- Can be performed in the air
- Movement controls are not impacted even if the attack is charged or tapped.
Kicks[edit | edit source]
Done by using the trigger buttons on Xbox and PS4 and serves as the pilots "Heavy" or "Medium" attack due to the amount of stun they can potentially inflict.
- Attack can be canceled into Block
- Charging has no impact on meter gain
- Movement is temporarily halted until the move is executed, canceled into Guard or knocked out of the animation by an enemy mech.
Unique Left Kick
Specialized for each of the mechs.
Defense[edit | edit source]
Block[edit | edit source]
This action lessens the amount of damage received when facing in the direction the attack is approaching and pressing Y on Xbox One or Triangle for PS4. Blocking will cause the Heat meter to fill up as if completing an action such as jumping or using a basic attack. Meter gain is increased when successfully blocking basic attacks. A charged attack, certain special attacks, and ultimate attacks will can get past an opponents guard, leaving them in defenseless a stance.